![]() ![]() ![]() Lockpick in Fallout: New Vegas operates in much the same way as Fallout 3, with the Lockpick skill determining which locks the game will allow the lockpicker to attempt picking. ![]() Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit).Tumblers Today (+1 or +2 with Comprehension perk).Leveling up (10 + INT + 3 with Educated perk).The chance of forcing the lock can be found by taking their skill, subtracting the requirement for the lock, and adding 10%.Įxample: Skill of 67 - Average lock (50) + 10 = 27% chance. Investing in this skill also increases the probability of successfully forcing the lock open, which, combined with the Infiltrator perk, can be a convenience mechanism. With the prerequisite skill, picking a lock takes the form of a mini-game. The skill must be at least the lock rating to try, and locks are rated at increments: Very Easy - 15%, Easy - 25%, Average - 50%, Hard - 75%, and Very Hard - 100%. In Fallout 3, the Lockpick skill determines which locks one can attempt to pick. ![]() Example: A starting Perception of 5 and Luck of 5. ![]()
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